Jumat, 22 Oktober 2010
di
01.53
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Bellato Intro |
 | The Bellato Union utilise machines and some magic in their culture. Renowned for their great mechanical minds, intelligence and hand-eye coordination, the Bellato can construct huge armoured battle mechs and weapons to use in the war. Though they are physically strong and intelligent, the huge gravitational energies from their home planet have left the Bellato with smaller builds. The Bellato are experienced traders and their financial minds and greed have driven the need to extend out to other planets, to colonize and claim resource. To expand to the rest of the universe, the Bellato have to ensure that the Novus Sector doesn't fall under the supremacy of the Accretia or Cora. This desire to expand and grow will no doubt leave the galaxy engulfed in turmoil and chaos. |
» Background Story
The mechanized equipment was initially produced for use in scientific progression, and was used on construction sites in the past and not for battle purposes. As the technology progressed, more diverse types of armour equipment were mass-produced and as the armour unit became more established it was placed into live battle zones.
Those early battles featuring the armoured machines saw some impressive victories for the federation. This led to the national defence expenditure increasing, with the army gearing towards producing more of the armour units. However, in the course of the Novus War, the armour unit’s previous criminal records coupled with a series of defeats in battle to the Accretian launcher units, saw the internal position of the unit's effectiveness within the army weakened. These defeats where largely as a result of the armoured units not being designed in consideration of the geographical features of the Novus Planet, but after the rights to manufacture was handed over to the civilian contractors, they were remodelled to suit the landscape of Novus.
As the efficiency of the armour units dropped due to the huge operational costs involved, the federation’s peace committee decided to close down the armour unit group. The armoured units can be divided into two types; one constructed as a field style unit and the other as a siege warfare unit. The Siege unit was very complicated to produce and required vast amounts of consumable resources, more than the federation could really sustain. The Field Armour unit in contrast was better suited to mass production as it was possible to produce them economically and for this reason they are more widely available. The committee then became unsure as to how to dispose of the units, so they decided that the civilians could dispose and trade the units at a low price, but a law was passed due to the powerful firepower of the units to ensure that they were not used outside of the army.
WARRIOR
Bellato Warrior |
Commando (Lv30) |
Commandos are a typical type of warrior. They prefer to use 2-handed weapons to crush their enemies and focus on close-range combat with an effective skill that increases their attack power. Class Bonus • Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense Melee Weapon Gain 1 skill • Howl - increases attack power (self, FP=60, Recharge=10s, Duration=120s) |
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Miller (Lv30) |
Millers are warriors focused on defense. They are commonly seen wielding a sword and shield combination rather than 2-handed weapons. They play an important role in the Bellato ranks.
Class Bonus • Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield Gain 2 skills • Defender – increases defense (self, FP=60, Recharge=10s, Duration=120s)
• Taunt – Lures monsters (2 dot or less) to attack you (mobs, FP=60, Recharge=10s, Duration=N/A) |
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Berserker (Lv40) |
Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense. Class Bonus • Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes) Gain 3 skills • Full Swing – crashing spin combo attack (enemy/monster, FP=90 + SP=120, Recharge=5s, Duration=N/A)
• Laboring Breath – decreases target’s speed (enemy, FP=90, recharge=60s, duration=?)
• Beast Eye – Avoids enemy attacks and counters with great strength (self, FP=90, Recharge=10s, Duration=240s) |
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Armsman (Lv40) |
Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities. Class Bonus • Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Bust Potion (50% atk) or Protect Potion (50% def) Gain 3 skills • Judgement – creates a small earthquake (mace skill) (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
• Stamina Drain – depletes target’s SP (enemy, FP=90, Recharge=40s, Duration=?)
• Perfect – increases accuracy by 50 points (enemy, FP=90, Recharge=60s, Duration=?) |
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Shield Miller (Lv40) |
Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP. Class Bonus • Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Protect Potion (+50% def for 5 minutes) Gain 2 skills • Fortification - increases defense and shield abilities (self, FP=90, Recharge=10s, Duration=240s)
• Blood Suck – absorbs enemy’s HP (enemy, FP=90, Recharge=20s, Duration=N/A) |
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| RANGER
Bellato Ranger |
Desperado (Lv30) |
Desperado take advantage of both long range and close range skills to dominate the battle. They are looked at as the damage-dealing junior ranger class. Class Bonus • Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm Gain 1 skill • Strength – increases ranged attack power (self, FP=60, Recharge=10s, Duration=120s) |
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Sniper (Lv30) |
Snipers specialize in long range combat, making close-range attacks very risky. They do have sneaky class abilities that make them great for scouting or laying traps. Class Bonus • Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Bow
• 2x Blasting Powder Trap Gain 3 skills • Shadow Walker - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s) |
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Hidden Soldier (Lv40) |
They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance. Class Bonus • Range PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Ammunition Gain 2 skills • Eagle Crusher – rapidfire attack combo using firearms (enemy, FP=90 + SP=120, Recharge=20s, Duration=N/A)
• Mind Retort – decreases skill cooldown time (self, FP=90, Recharge=10s, Duration=240s) |
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Sentinel (Lv40) |
Special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves. Class Bonus • Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Advanced Beam Cell Gain 3 skills • Divinity – removes all applied skills/force buffs/debuffs (self, FP=90, Recharge=20s, Duration=N/A)
• Force Leach - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Scamper – doubles speed (self, FP=90, Recharge=60s, Duration=30s) |
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Infiltrator (Lv40) |
A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack. Class Bonus • Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (white/normal)
• 3x Advanced Blasting Powder Trap Gain 2 skills • Fatal Step - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A) |
SPIRITUALIST
Bellato Spiritualist |
Psyper (Lv30) |
Psypers have greater force power than all other classes. They make use of this great force to overcome their enemies, and rarely use supporting force skills. Class Bonus • Fire/Aqua/Earth/Air Basic 10,000
• Lv30 Staff Gain 1 skill • Edian’s Soul - increases force attack power (self, FP=60, Recharge=10s, Duration=120s) |
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Chandra (Lv30) |
Chandras do not focus on battle. They make use of their abilities to help their allies instead. Their abilities are made up of holy force. Class Bonus • Holy Basic 30,000
• Lv30 Staff Gain 2 skills • Recall – recall all party members to your current location (party, FP=60, Recharge=10s, Duration=N/A)
• Wind Heal – heals multiple targets (self, FP=60, Recharge=6s, Duration=N/A) |
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Wizard (Lv40) |
These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage. Class Bonus • Fire/Aqua/Earth/Air Basic 58,696
• Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite fire spell of choice. Gain 3 skills • Sage Force - increases long range force attack ability (self, FP=90, Recharge=10s, Duration=240s)
• Deadly Staff – a melee attack with the staff which stuns the target (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
• Impact Force - attack spell that strikes from long distances (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A) |
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Astralist (Lv40) |
They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members. Class Bonus • Dark/Fire/Aqua/Earth/Air Basic 58,696
• Dark/Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite debuff spell of choice Gain 3 skills • Ice Guard – makes you invincible but motionless (self, FP=90, Recharge=60s, Duration=30s)
• Return Gate - set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
• Deliverance - teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A) |
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Holy Chandra (Lv40) |
They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party. Class Bonus • Holy Basic 117,393
• Holy Expert 117,393
• 1 Elite holy spell of choice. Gain 3 skills • Recovery Circle – recover your party members’ HP (party, FP=120, Recharge=8s, Duration=N/A)
• Optic Palsy – blinds the target, making all enemies and monsters invisible (enemy, FP=90, Recharge=60s, Duration=?)
• Acuteness – decreases force cooldown time (self, FP=90, Recharge=10s, Duration=240s) |
SPECIALIST
Bellato Specialist |
Craftsman (Lv30) |
The Craftsmen are suppliers who specialize mining, processing, manufacturing, and upgrading. Hence, they are usually assorted as a non-fighter, and can lead the game with great economic foundation. • Set Guard Tower : A license to build a guard tower. |
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Driver (Lv30) |
The Driver’s specialty is handling armored equipments. Therefore, they acquire ranger’s general abilities before they use any armored equipments. In other words, you can play as ranger for some time and obtain a drivers license when you get promoted. Although every soldier in the union uses armored equipments, the Drivers have the greatest talent and can handle them better than anyone. |
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Mental Smith (Lv40) |
The Mental Smith, who has devoted themselves in development all these days, now they aid battles by preparing various weapons and armors and takes part in protecting their allies. • Gage Recovery - Repairs the target’s damaged armor and fully recovers DP (ally/self, FP=90, Recharge=20s, Duration=N/A)
• Rebirth - Brings back life by using items that can recuperate an ally (ally/self, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A) |
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Armor Rider (Lv40) |
The Armor Riders are aces in handling armors. The armors they control can produce superior strength than others’. • Armored Mastery - Studying more about their units so they can handle their units better (Passive Skill)
• Repair Discount – Getting discounts when they repair their unit (Passive Skill)
Cora Intro |
 | The Holy Alliance Cora is a spiritual civilisation with a firm belief in religion and the magical arts. Though the history of the Cora has been built on religious wars, which has created multiple states and nations, the country is strongly unified through its core religious beliefs. The Cora people, united as the Holy Alliance, now battle for their survival using the magical powers drawn from their spiritual beliefs, and traditional weapons blessed by their god, Disem. |
» Background Story
Decem has created the world to turn oblivion into beauty, and the Corites to enforce his will. Knowing they are the chosen race, Corites have organized their society accordingly to their faith in their god. Everything they do in “This Life” is to ascend to a high station or being, gaining them a closer relationship with their god. It is evident that those who do enforce His will are granted more powers, abilities and become stronger in the use of the Darkling Force, the most precious gift Decem has made to His children.
Decem states that Corites must not harm the planet or any planets they inhabit, that they must insure its well being and take care of it, for harming the planet would be harming Decem himself. Corites are permitted only to use the resources they need to expand and move on to help fulfil the will of Decem. They do all things within nature, heightening it in its vast beauty. The Corites refine metals with the Darkling Force, combining alloys without causing pollution to create their items and weapons. All of their items are technologies empowered by the Darkling force.
Corite clothing and armours are made from nothing but natural materials, the clothing they wear is loose and allows for a lot of flexibility. It is the Corites’ belief that their bodies are a shrine to Decem, for he created them. Corites hold beauty with a lot of value, and take care of their bodies and hygene extremely well. They love and respect their bodies as to act in perfect unison within Decem.
All foods and consumables eaten by the Corites must be blessed by Decem before they eat them. In accordance with their beliefs, all the food they ingest is to be completely natural wholesome foods grown specifically by the Corites for the purpose of eating, using only natural means to create the sustenance which they require to survive.
WARRIOR
Cora Warrior |
Champion (Lv30) |
Champions are not the main force of the Holy Alliance, but are more like general infantry soldiers. This warrior class focuses primarily on offense over defense. Class Bonus • Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense 2H Melee Weapon Gain 2 skills • Vital Power - increases chances of critical hit (self, FP=60, Recharge=10s, Duration=120s)
• Faith - increases attack power and defense stat (self, FP=60, Recharge=10s, Duration=120s) |
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Knight (Lv30) |
The Knight class brings out the best in defense in the Cora race. Their high defense makes them front line units in any battle.
Class Bonus • Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield Gain 2 skills • Accession - increases HP regeneration and raises defense stat (self, FP=60, Recharge=10s, Duration=120s)
• Vampire Groan - absorbs a monster’s HP (PvE only, FP=60, Recharge=10s, Duration=N/A) |
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Templar Knight (Lv40) |
They are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield. Class Bonus • Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes) Gain 3 skills • Full Swing – a powerful spin attack (enemy/monster, FP=90 + SP=120, Recharge=20s)
• Dash - increases speed of movement (self, FP=90, recharge=60s, duration=30s)
• Grace – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s) |
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Guardian (Lv40) |
They are guardians of Decem’s sanctuary, with the power to make their enemies weak. Class Bonus • Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Bust Potion (50% atk) or Protect Potion (50% def) Gain 2 skills • Swiftness - deacreases the skill recovery time and increases skill attack power slightly (self, FP=90, Recharge=10s, Duration=240s)
• Tendon Ripper - lowers enemy attack power (enemy, FP=90, Recharge=60s, Duration=?) |
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Black Knight (Lv40) |
Black Knights are blessed by Dark Force. They use the self-hypnotism of Dark Force to increase their defense ability. They can also hypnotize their enemies into attacking them. Black Knights are heavy infantry with the best defense in the Holy Alliance. Class Bonus • Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Protect Potion (+50% def for 5 minutes) Gain 2 skills • Barricade - increases defense ability (self, FP=90, Recharge=10s, Duration=240s)
• Torment – Forces a target to attack you (enemy/mob, FP=90 + SP=120, Recharge=20s, Duration=N/A)
RANGER
Cora Ranger |
Archer (Lv30) |
This ranger class is suited for long range combat. Archers prefer to use the classic bow rather than firearms, and because of this their class skills focus on the bow. Class Bonus • Range PT 122,286
• Defense PT 34,393
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Bow Gain 2 skills • Constrict - freezes enemy movement and attack (enemy, FP=60, Recharge=20s, Duration=?)
• Primal Strike - attack skill that deals critical damage (enemy/mob, FP=60, Recharge=20s, Duration=N/A) |
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Hunter (Lv30) |
Hunters are very similar to Archers, but focus on firearms instead. They are weaker than Archers when it comes to dealing damage. Hunters make excellent spies. Class Bonus • Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm
• 2x Blasting Powder Trap Gain 3 skills • Dark Shroud - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s) |
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Adventurer (Lv40) |
From the experiences of their explorations they have gained remarkable vision of sight. They earned their reputation as the most dangerous archers as far as damage is concerned. Class Bonus • Range PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Advanced Beam Cell Ammo Gain 2 skills • Sublime Aim - increases attack power and accuracy (self, FP=90, Recharge=10s, Duration=240s)
• True Sight - increases attack range (self, FP=90, Recharge=10s, Duration=240s) |
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Stealer (Lv40) |
They’re a skilled group who like to think and act for themselves. They do whatever it takes to survive and are labelled as “Stealers” by the Bishop. Class Bonus • Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Mineral Magazine or [30,000] Terra Laser Magazine. Gain 3 skills • Feign Death - feign death (self, FP=90, Recharge=60s, Duration=30s)
• Confusion - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Parry - increases evasion while lowering attack power (self, FP=90, Recharge=60s, Duration=30s) |
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Assassin (Lv40) |
The secret Assasin force of Decem’s sanctuary. They are sneaky and make good use of stealth. Class Bonus • Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (normal/white)
• 3x Advanced Blasting Powder Trap Gain 2 skills • Sneak Attack - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)
SPIRITUALIST
Cora Spiritualist |
Caster (Lv30) |
The Caster type focus on the power of the staff and deal pure elemental damage. Their high force attack power and HP makes them great for combat. Class Bonus • Fire/Aqua/Eart/Air Basic 10,000
• Lv30 Intense Staff Gain 1 skill • Concentration - increases attack power by draining stamina (self, SP=120, Recharge=10s, Duration=120s) |
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Summoner (Lv30) |
Summoners focus on the study and use of the Animus – creatures from a higher realm with various uses. This class is more diverse and benefits from higher Dark Force, but suffers from lower HP than the Caster. Class Bonus • Dark Basic 30,000
• Summon PT 100,000
• Lv25 Animus (Paimon, Inanna, or Hecate) Gain 1 skill • Summon - ability to summon from four types of Animus (ability) |
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Warlock (Lv40) |
They study for the efficient use of Force. They have the power to freeze their enemies in their tracks and a special force attack spell. Their high accuracy makes them great against enemies with high evasion. Class Bonus • Fire/Aqua/Earth/Air Basic 58,696
• Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite fire spell of choice. Gain 3 skills • Meditation - increases magic attack accuracy (self, FP=90, Recharge=10s, Duration=240s)
• Stone Curse - freezes enemy's movement, attack, and healing abilities. (enemy, FP=90, Recharge=60s, Duration=?)
• Force Strike - attack spell that strikes from long distances (enemy/monster, SP=120, Recharge=30s, Duration=N/A) |
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Dark Priest (Lv40) |
The Dark Priest watches and protects its allies in the field of battle. They are given the unique ability to escape from battle at will. Class Bonus • Dark/Fire/Aqua/Earth/Air Basic 58,696
• Dark/Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite debuff spell of choice Gain 3 skills • Aegis - damage taken is converted from HP to FP drain (self, FP=90, Recharge=60s, Duration=60s)
• Return Gate - set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
• Escape - teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A) |
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Grazier (Lv40) |
Graziers are masters of the Animus and can harness their true powers. Class Bonus • Dark Basic 117,393
• Dark Expert 117,393
• Summon PT 5,518,709
• Lv35 Isis or 1 Elite dark spell of choice. Gain 3 skills • Animus Heal – heals all desummoned animus (self, FP=90, Recharge=30s, Duration=N/A)
• Quick Summon - removes a 30 second delay between desummoning and resummoning Animus (self, FP=90, Recharge=30s, Duration=N/A)
• Elite Animus - increases Animus attack power by 60% (self, FP=120, Recharge=30s, Duration=240s)
SPECIALIST
Cora Specialist |
Craftsman (Lv30) |
The Craftsman’s duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Holy Alliance. They do not focus on combat. Class Bonus • Weapon/Shield 500
• Armor 500
• Ammo 4500
• Light Guard Tower (x3)
• Ruby (x6) and Topaz (x6) Gain 1 skill • Set Gaurd Tower - can create gaurd towers using gems and Gaurd Tower parts (ability, FP=0, Recharge=0, Duration=”several hours”) |
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Artist (Lv40) |
Artists bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities. Class Bonus • Weapon/Shield 600
• Armor 600
• Ammo 10,000
• Defense PT 180,280
• Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.) Gain 2 skills • Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
• Revival - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A) |
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Accretia Intro |
 | The Accretian Empire follows a totalitarian regime where goals are for the Empire, a thought that is embraced by its followers. There is no feeling when it comes to the destruction of other races and for good reason, for the Accretia are a race of mechanised units with a materialistic thinking. The Accretia are proud to be the strongest and most formidable race in the galaxy, and are proud of the huge weapons they have created to kill men, women and all things living. Their need to expand to the further reaches of the universe to become even stronger is paramount and a key driving force to their being. This has inevitably led them to the Planet Novus and the arcane civilisations it plays home to. |
» Background Story
Accretians are organic brains merged into mechanical bodies… Not being mere robots acting accordingly to a rigid piece of software, they are to obey a motive, and that motive is the pursuit of perfection.
While individualism is not promoted, and not even tolerated, self-consciousness does remain; the Accretian society is not to be seen as a hive or a collective mind. The way they are created, educated and indoctrinated makes the Accretians solely concerned by the evolution of the society as a whole. However, perfection at a higher level can only be achieved through perfection at an individual level.
Accretians are the direct descendants of the EMC researchers, the humans who gave birth to Bellateans and Corites through their experiments. Thriving on that heritage, they have brought the intelligence and dedication to science of their ancestors up to new levels.
Accretian culture is all about science and rational thinking. That makes them seek relentlessly for knowledge and rational explanations and solutions to problems, at every level. Be it a soldier learning tactics from past skirmishes or a leading scientist searching new cloning methods by the study of other races’ anatomy.
The Accretian army, being fully mechanised has very few needs, it does however require constant maintenance. Apart from this downtime for repairs, the Accretian army is quite self-sufficient; their robotic bodies completely self sustaining and replenishing their energy and bodily functions where required.
However the human brain inside of the Accretians cybernetic bodies does need to rest every once in a while, the brain is incapable of being on alert constantly without suffering from fatigue, thus when needed to, the Accretians will shut down and ‘rest’ to recover . Despite this biological need to rest, an Accretian are still far stronger than it would be if still in human form. Their metallic bodies also grant the Accretian populace a far superior regeneration capability then that of the Bellateans or the Corites.
WARRIOR
Accretia Warrior |
Destroyer (Lv30) |
Destroyer type of warriors are the main force for the Accretian Empire. They have a similar with other race’s warrior class but their unique class skills make it all the difference. They are specialized in close-range combat and they are the most powerful warriors among all 3 races. Class Bonus • Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense Melee Weapon Gain 2 skills • Mangle – powerful attack combo (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
• Shield Battery – maximum regeneration of HP/FP/SP (self, FP=60, Recharge=10s, Duration=120s) |
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Gladius (Lv30) |
Gladius type of warriors use one-handed sword and shield combo. What makes Gladius different is special shields. Their shields are very unique and powerful than the other races. Their class skills are executed using shields.
Class Bonus • Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield Gain 2 skills • Mega Shield - increases defense (self, FP=60, Recharge=10s, Duration=120s)
• Rapid Logic – Increases attack speed (self, FP=60, Recharge=10s, Duration=120s) |
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Punisher (Lv40) |
This force is organized as a biological force. They target their opponent’s weak points and use their special skills to trap their enemies. Class Bonus • Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Offense Charger (+50% attack for 5 minutes) Gain 3 skills • Rage Slice – drains the target’s HP (enemy, FP=90 + SP=120, Recharge=30s, Duration=?)
• Magnetic Web – ensnares the target, rendering them immobile (enemy, FP=90, recharge=40s, duration=?)
• Magnetic Arm – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s) |
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Assaulter (Lv40) |
Main attacker class! Strong offense and strong defense are well balanced. Class Bonus • Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Offense Charger (50% atk) or Defense Charger (50% def) Gain 2 skills • Capacity Engine – increases attack power (self, FP=90, Recharge=10s, Duration=240s)
• Limit Gauge – increases defense gauge by 200 points (self, FP=90, Recharge=60s, Duration=320s) |
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Mercenary (Lv40) |
To fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force. Class Bonus • Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Defense Charger (+50% def for 5 minutes) Gain 2 skills • Elemental Power – increases all elemental resists by 50 points (self, FP=90, Recharge=10s, Duration=240s)
• Charger Excel – increases effectiveness of chargers (self, FP=90, Recharge=10s, Duration=240s) |
RANGER
Accretia Ranger |
Scout (Lv30) |
Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines. Class Bonus • Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm
• 2x Blasting Powder Trap Gain 3 skills • Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s) |
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Gunner (Lv30) |
Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best. Class Bonus • Launcher PT 122,286
• Defense PT 34,393
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Launcher Gain 3 skills • FlashBang – cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
• Target Fix – precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
• Compound Siege – powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A) |
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Phantom Shadow (Lv40) |
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly. Class Bonus • Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (white/normal)
• 3x Advanced Blasting Powder Trap Gain 2 skills • Illusionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A) |
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Dementer (Lv40) |
They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle. Class Bonus • Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Ammunition Gain 3 skills • Self Destruct – turns the user into a time bomb, and decreases HP to 1 (self, FP=90, Recharge=300s, Duration=300s)
• Mind Poison - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Gate Capsule – creates a portal that returns your party to a binding location (party, FP=90, Recharge=300s, Duration=?) |
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Striker (Lv40) |
The most powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force. Class Bonus • Range PT 944,327
• Launcher PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Rocket Ammo Gain 3 skills • Dread Fire – powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Doom Blast – powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)
• Siege Mastery – increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s) |
SPECIALIST
Accretia Specialist |
Engineer (Lv30) |
Engineer type of specialist is a professional producer and at the same time they can fight in combat. They are a diverse class. Class Bonus • Weapon/Shield 500
• Armor 500
• Ammo 4500
• Light Guard Tower (x3)
• Ruby (x6) and Obsidian (x6) Gain 1 skill • Set Gaurd Tower - can create gaurd towers using gems and Gaurd Tower parts (ability, FP=0, Recharge=0, Duration=”several hours”) |
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Scientist (Lv40) |
Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities. Class Bonus • Weapon/Shield 600
• Armor 600
• Ammo 10,000
• Defense PT 180,280
• Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.) Gain 2 skills • Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
• Instant Repair - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A) |
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Battle Leader (Lv40) |
Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations. Class Bonus • Melee PT 165,257
• Range PT 165,257
• Launcher PT 165,514
• Defense PT 90,140
• Shield PT 90,140
• Weapon/Shield 300
• Armor 300
• Ammo 5,000
• Encourage amulet (12% HP/FP increase) (Amulet cannot be traded or removed off the character.)
• 4x [100 ammo] magazines of special debuff grenades Gain 3 skills • Turbo Boost – doubles speed (ally/self, FP=90, Recharge=20s, Duration=300s)
• Stone Statue – turns you into an invincible stone statue (self, FP=90, Recharge=60s, Duration=30s)
• Gauge Break – decreases target’s defense gauge (enemy, FP=90 + SP=120, Recharge=60s, Duration=N/A)
SKILL BELLATO WARRIOR
Bellato Commando Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Howl | Commando | All | 60 (FP) | 10s |
[Direction] Temporary increase to attack power. Target: Self
(Atk+25%, Duration:120s) |
Bellato Miller Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Defend | Miller | All | 60 (FP) | 10s |
[Direction] Temporary increase to self defense rating. Requires the user to have a shield equipped. Target: Self
( Def+30%, Duration:120s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Taunt | Miller | All | 60 (FP) | 10s |
Causes NPC enemies in the immediate area to attack the user instead of others. Target: Monster |
Bellato Berserker Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Beast Eye | Berserker | All | 90 (FP) | 10s |
[Direction] Increases Attack and Dodge. Target: Self
( Def+15%, Dosge+15, Duration:240s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Double Crash | Berserker | Knife, Sword, Axe, Mace, Spear | 90 (FP) 120 (SP) | 5s |
Strong spinning attack against one enemy. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Laboring Bless | Berserker | All | 90 (FP) | 60s |
Snares an enemy, reducing their movement speed. Target: Another Race, Monster
(Duration:30s) |
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Bellato Armsman Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Judgment | Armsman | Hammer | 90 (FP) | 20s |
[Direction] Creates a shockwave that stuns nearby enemies. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Perfect | Armsman | All | 90 (FP) | 10s |
Temporary increase to aiming ability. Target: Self
(Accuracy+50, Duration:240s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Stamina Zero | Armsman | All | 90 (FP) | 40s |
Lowers an enemy's max stamina and slows their stamina recovery. Target: Another Race |
Bellato Shield Miller Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Absorb Blood | Shield Miller | All | 90 (FP) | 20s |
[Direction] Damages an enemy and slightly restores the HP of the user. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Build Defense | Shield Miller | All | 90 (FP) | 10s |
Temporary increase to defense rating and block rate. Requires user to have a shield equipped. Target: Self
(Def+40%) |
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SKILL BELLATO RANGER
Bellato Desperado Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Strength | Desperado | All | 60 (FP) | 10s |
[Direction] Temporary increase to an ally's ranged attack power. Target: Self
(Atk+25%, Duration:120s) |
Bellato Sentinel Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Divine | Sentinel | All | 90 (FP) | 20s |
[Direction] Instantly removes all "debuff" spells and negative effects on the user. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Mental Assault | Sentinel | All | 90 (FP) | 50s |
Reduces an enemy's maximum FP and causes FP costs to rise. Target: Another Race
(4/5 Max FP, FP Costx2, Duration:?) |
 | Name | Class | Req. Weapon | Cost | Delay |
Scamper | Sentinel | All | 90 (FP) | 60s |
Temporary increase of walk / run speed. Target: Self |
Bellato Infiltrator Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Fatal Step | Infiltrator | Throwing | 90 (FP) 120 (SP) | 30s |
[Direction] Massive damage to an enemy by attacking vital organs. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Trap Box | Infiltrator | All | 0 | 0 |
Permenant increase to the maximum amount of traps that can be deployed at any one time. |
Bellato Cypher Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Edian's Soul | Cypher | All | 60 (FP) | 10s |
[Direction] Temporary increase to an ally's attack power. Target: Self
(Atk+25%, Duration:120s) |
Bellato Chandra Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Healing Wind | Chandra | All | 60 (FP) | 6s |
[Direction] Increases an ally's HP regeneration rate. Target: Same Race |
 | Name | Class | Req. Weapon | Cost | Delay |
Recall | Chandra | All | 60 (FP) | 600s |
Returns user to Bellato headquarters. |
Bellato Wizard Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Deadly Staff | Wizard | Staff | 90 (FP) | 20s |
[Direction] Attacks and attempts to stun an enemy with staff. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Force Impact | Wizard | Staff | 90 (FP) 120 (SP) | 30s |
Damages an enemy and is resist piercing. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Sage Force | Wizard | All | 90 (FP) | 10s |
Temporary increase to self magic accuracy. Target: Self |
Bellato Astralist Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Escape | Astralist | All | 90 (FP) | 10s |
[Direction] Teleports self to user's bind point. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Force Freezing | Astralist | All | 90 (FP) | 60s |
Massive temporary increase to self defense, but causes immobilization. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Return Gate | Astralist | All | 90 (FP) | 300s |
Teleports entire party to user's bind point. |
Bellato Holy Chandra Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Intensive Meditation | Holy Chandra | All | 90 (FP) | 10s |
[Direction] Reduces all skill reuse timers. Target: Self
(skill reuse timers-2s, Duration:240s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Nerve Fuzz | Holy Chandra | All | 90 (FP) | 60s |
Blinds an enemy, reducing their accuracy and hit rate. Target: Another Race |
 | Name | Class | Req. Weapon | Cost | Delay |
Recovery Circle | Holy Chandra | All | 120 (FP) | 8s |
Instantly recover HP of all group members.
(Max HP Recover 80%) |
bellato specialist
Bellato Craftsman Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Set Guard Tower | Craftsman | All | 0 | 0 |
[Direction] Constructs a stationary defense turret that automatically fires upon nearby enemies. |
Bellato Armor Rider Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Armored Mastery | Armor Rider | All | 0 | 0 |
[Direction] Temporary increase to the attack and defense power of the user's MAU. |
 | Name | Class | Req. Weapon | Cost | Delay |
Armor Repair | Armor Rider | All | 0 | 0 |
All MAU repair costs are reduced automatically. |
Bellato Mental Smith Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Gauge Recovery | Mental Smith | All | 90 (FP) | 20s |
[Direction] Restores DP gauge of ally. Target: Same Race |
 | Name | Class | Req. Weapon | Cost | Delay |
Rebirth | Mental Smith | All | 240(HP/FP) 480(SP) | 60s |
Ressurects a fallen ally. Target: Same Race
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skill cora warrior
Cora Champion Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Faith | Champion | All | 60 (FP) | 10s |
[Direction] Temporary increase to user's attack and defense. Target: Self
(Atk+15%, Def+15%, Duration:120s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Power Up | Champion | All | 60 (FP) | 10s |
Temporary increase to user's critical damage. Target: Self
(Citical Rate+20%, Duration:120s) |
Cora Knight Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Relax | Knight | All | 60 (FP) | 10s |
[Direction] Temporary increase to HP regeneration and defense. Target: Self
(Def+25%, HP recovery+2000%, Duration:120s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Vampire Groan | Knight | Knife, Sword, Axe, Mace, Spear | 60 (FP) | 10s |
Damages an enemy and recovers a little of the user's HP. Target: Monster
(get 30% of monsters' HP) |
Cora Templar Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Whirlwind | Templar | Mace, Axe, Hammer | 90 (FP) 120 (SP) | 20s |
[Direction] Spinning attack that damages nearby enemies. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Grace | Templar | Knife, Sword, Axe, Mace, Spear | 90 (FP) | 10s |
Temporary increase to attack and accuracy. Target: Self
(Atk+25%, Accuracy+30, Duration:240s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Sprint | Templar | All | 90 (FP) | 60s |
Temporary increase to self movement speed. Target: Self
(Duration:30s) |
Cora Guardian Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Power Break | Guardian | All | 90 (FP) | 60s |
[Direction] Reduces an enemy's attack power for a certain period of time. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Energy | Guardian | All | 90 (FP) | 10s |
Reduces all skill reuse timers. Target: Self |
Cora Black Knight Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Confuse | Black Knight | Knife, Sword, Axe, Mace, Spear | 90 (FP) 120 (SP) | 20s |
[Direction] Causes all enemies to change target onto you. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Hypnotic Power | Black Knight | All | 90 (FP) | 10s |
Temporarilly exchange self attack power for defense rating. Target: Self |
skill cora ranger
Cora Archer Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
First Strike Shot | Archer | Bow, Throwing | 60 (FP) | 20s |
[Direction] An attack that deals critical damage. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Hold | Archer | All | 60 (FP) | 20s |
Immobilizes an enemy for a certain amount of time. Target: Another Race, Monster |
Cora Hunter Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Extinction | Hunter | All | 60 (FP) | 10s |
[Direction] User becomes invisible for a certain amount of time. Target: Self
(Duration:120s) |
 | Name | Class | Req. Weapon | Cost | Delay |
Find Trap | Hunter | All | 60 (FP) | 10s |
Searches the immediate area for traps set by enemy players. |
 | Name | Class | Req. Weapon | Cost | Delay |
Trapping | Hunter | All | 0 | 0 |
Sets a trap on the ground using a trap kit. |
Cora Adventurer Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Correct Eye | Adventurer | All | 90 (FP) | 10s |
[Direction] Temporary increase to the maximum range of long ranged attacks. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Precise Strike | Adventurer | All | 90 (FP) | 10s |
Temporary increase to ranged attack power and accuracy. Target: Self |
Cora Stealer Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Blink Illusion | Stealer | All | 90 (FP) 120 (SP) | 60s |
[Direction] Temporary increase to self evasion rate at the cost of attack power. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Fake Death | Stealer | All | 90 (FP) | 60s |
User feigns death, causing NPC enemies to stop attacking. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Force Confusion | Stealer | All | 90 (FP) | 50s |
Reduces an enemy's maximum FP and causes FP costs to rise. Target: Another Race |
Cora Assassain Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Silent Step | Assassain | Throwing | 90 (FP) 120 (SP) | 30s |
[Direction] Damages an enemy by attacking vital organs. Target: Another Race, Monster |
 | Name | Class | Req. Weapon | Cost | Delay |
Trap Box | Assassain | All | 0 | 0 |
Permenant increase to the maximum amount of traps that can be deployed at any one time. |
skill cora spiritualist
Cora Caster Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Concentration | Caster | Throwing | 120 (FP) | 10s |
[Direction] Temporary increase to user's magic damage at the cost of stamina. Target: Self |
Cora Warlock Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Meditation | Warlock | All | 90 (FP) | 10s |
[Direction] Temporary increase to an ally's magic damage. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Stone Curse | Warlock | Staff | 90 (FP) | 60s |
Prevents an enemy from moving or taking any action. The effected enemy cannot be damaged while in this state. Target: Another Race |
 | Name | Class | Req. Weapon | Cost | Delay |
Striking Force | Warlock | Staff | 90 (FP) 120 (SP) | 30s |
Damages an enemy from long range. Target: Another Race, Monster |
Cora Dark Priest Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Escape | Dark Priest | All | 90 (FP) | 10s |
[Direction] Teleports self to user's bind point. Target: Self |
 | Name | Class | Req. Weapon | Cost | Delay |
Force Shield | Dark Priest | All | 90 (FP) | 60s |
Damage done to an ally reduces FP instead of HP for a short period of time. Target: Same Race |
 | Name | Class | Req. Weapon | Cost | Delay |
Return Gate | Dark Priest | All | 90 (FP) | 300s |
Teleports entire party to user's bindpoint. |
Cora Grazier Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Animus Rest | Grazier | All | 90 (FP) | 30s |
[Direction] Instantly recovers the HP of the summoned Animus. |
 | Name | Class | Req. Weapon | Cost | Delay |
Fast Recall | Grazier | All | 90 (FP) | 30s |
Summons an Animus faster than normal. |
 | Name | Class | Req. Weapon | Cost | Delay |
Maximum Animus | Grazier | All | 120 (FP) | 30s |
Temporary increase to Animus attack power. |
skill cora specialist
Cora Craftsman Skills |
 | Name | Class | Req. Weapon | Cost | Delay |
Set Guard Tower | Craftsman | All | 0 | 0 |
[Direction] Constructs a stationary defense turret that automatically fires upon nearby enemies. |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Dagger | 1 | Close Range 1 | 13 - 15 | 0 - 0 | 6.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Hanger | 2 | Close Range 1 | 16 - 20 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Kukri | 3 | Close Range 1 | 20 - 26 | 0 - 0 | 9.9 |
One-Handed Weapon for All races | Price : 427 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Stick Knife | 5 | Close Range 1 | 28 - 35 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : 959 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Blade | 7 | Close Range 1 | 40 - 48 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : 1,841 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Saber | 10 | Close Range 3 | 63 - 75 | 0 - 0 | 12.5 |
One-Handed Weapon for All races | Price : 4,111 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Shamshir | 12 | Close Range 4 | 81 - 99 | 0 - 0 | 13.5 |
One-Handed Weapon for All races | Price : 6,512 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Hunting Knife | 15 | Close Range 5 | 114 - 141 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : 11,593 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Sosun-Patta | 18 | Close Range 7 | 156 - 192 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : 18,957 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Falchion | 20 | Close Range 8 | 185 - 232 | 0 - 0 | 15.5 |
One-Handed Weapon for All races | Price : 25,452 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Katana | 22 | Close Range 10 | 218 - 277 | 0 - 0 | 15.8 |
One-Handed Weapon for All races | Price : 33,428 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Shotel | 25 | Close Range 12 | 271 - 354 | 0 - 0 | 16.8 |
One-Handed Weapon for All races | Price : 48,546 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Defender Saber | 28 | Close Range 15 | 355 - 439 | 0 - 0 | 16.5 |
One-Handed Weapon for All races | Price : 67,427 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Beam Saber | 30 | Close Range 17 | 375 - 633 | 0 - 0 | 18.2 |
One-Handed Weapon for All races | Price : 104,169 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Bone Knife | 35 | Close Range 26 | 502 - 691 | 0 - 0 | 18.3 |
One-Handed Weapon for All races | Price : 3,977,102 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Gun Blade | 40 | Close Range 40 | 650 - 909 | 0 - 0 | 18 |
One-Handed Weapon for All races | Price : 5,979,220 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Sickle Knife | 45 | Close Range 68 | 842 - 1124 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : 8,317,628 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Hora Knife | 50 | Close Range 99 | 1180 - 1554 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : 12,777,376 D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Dark Beam Saber | 55 | Close Range 99 | 1559 - 2036 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Divine Beam Saber | 60 | Close Range 99 | 2057 - 2646 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Saint Beam Saber | 65 | Close Range 99 | 2716 - 3440 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Dagger | 1 | Close Range 1 | 13 - 15 | 0 - 0 | 6.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Hanger | 2 | Close Range 1 | 16 - 20 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Kukri | 3 | Close Range 1 | 20 - 26 | 0 - 0 | 9.9 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Stick Knife | 5 | Close Range 1 | 28 - 35 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Blade | 7 | Close Range 1 | 40 - 48 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Saber | 10 | Close Range 3 | 63 - 75 | 0 - 0 | 12.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Shamshir | 12 | Close Range 4 | 81 - 99 | 0 - 0 | 13.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Hunting Knife | 15 | Close Range 5 | 114 - 141 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Sosun-Patta | 18 | Close Range 7 | 156 - 192 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Falchion | 20 | Close Range 8 | 185 - 232 | 0 - 0 | 15.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Katana | 22 | Close Range 10 | 218 - 277 | 0 - 0 | 15.8 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Shotel | 25 | Close Range 12 | 271 - 354 | 0 - 0 | 16.8 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Defender Saber | 28 | Close Range 15 | 355 - 439 | 0 - 0 | 16.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Beam Saber | 30 | Close Range 17 | 375 - 633 | 0 - 0 | 18.2 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Bone Knife | 35 | Close Range 26 | 502 - 691 | 0 - 0 | 18.3 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Gun Blade | 40 | Close Range 40 | 650 - 909 | 0 - 0 | 18 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Sickle Knife | 45 | Close Range 68 | 842 - 1124 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Hora Knife | 50 | Close Range 99 | 1180 - 1554 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Dark Beam Saber | 55 | Close Range 99 | 1559 - 2036 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Dagger | 1 | Close Range 1 | 17 - 19 | 0 - 0 | 6.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Hanger | 2 | Close Range 1 | 21 - 25 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Kukri | 3 | Close Range 1 | 30 - 34 | 0 - 0 | 9.9 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Stick Knife | 5 | Close Range 1 | 42 - 47 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Blade | 7 | Close Range 1 | 67 - 73 | 0 - 0 | 11.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Saber | 10 | Close Range 3 | 86 - 96 | 0 - 0 | 12.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Shamshir | 12 | Close Range 4 | 123 - 136 | 0 - 0 | 13.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Hunting Knife | 15 | Close Range 5 | 167 - 186 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Sosun-Patta | 18 | Close Range 7 | 200 - 224 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Falchion | 20 | Close Range 8 | 230 - 270 | 0 - 0 | 15.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Katana | 22 | Close Range 10 | 289 - 345 | 0 - 0 | 15.8 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Shotel | 25 | Close Range 12 | 348 - 432 | 0 - 0 | 16.8 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Defender Saber | 28 | Close Range 15 | 382 - 502 | 0 - 0 | 16.5 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Beam Saber | 30 | Close Range 17 | 542 - 932 | 0 - 0 | 18.2 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Bone Knife | 35 | Close Range 26 | 648 - 910 | 0 - 0 | 18.3 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Gun Blade | 40 | Close Range 40 | 815 - 1138 | 0 - 0 | 18 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Sickle Knife | 45 | Close Range 68 | 1180 - 1554 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Hora Knife | 50 | Close Range 99 | 1559 - 2036 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Intense Dark Beam Saber | 55 | Close Range 99 | 1937 - 2517 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Beam Saber | 25 - 30 | Close Range 17 | 542 - 932 | 0 - 0 | 18.2 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Bone Knife | 30 - 35 | Close Range 26 | 648 - 910 | 0 - 0 | 18.3 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Gun Blade | 35 - 40 | Close Range 40 | 815 - 1138 | 0 - 0 | 18 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Sickle Knife | 40 - 45 | Close Range 68 | 1180 - 1554 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Hora Knife | 45 - 50 | Close Range 99 | 1559 - 2036 | 0 - 0 | 15 |
One-Handed Weapon for All races | Price : - D |
 | Name | Req. Lv | Req. PT | ATK | Force ATK | Range |
Ability Intense Dark Beam Saber | 50 - 55 | Close Range 99 | 1937 - 2517 | 0 - 0 | - |
One-Handed Weapon for All races | Price : - D
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MARVEL and SPIDER-MAN: TM & 2007 Marvel Characters, Inc. Motion Picture © 2007 Columbia Pictures Industries, Inc. All Rights Reserved. 2007 Sony Pictures Digital Inc. All rights reserved. blogger templates
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